something I discovered when performing sims that are dating is you must not over complicate things. In the event that you add way too much detail, result in the UI crowded (saturated in choices, typical of method games) or you do not add a great guide, you will target not the right market. Dating sim players do not want a complex strategy game or simulation. For instance, my game Spirited Heart, has a rather easy program. There could be lots of choices bs that are several raise your abilities, six datable figures, a married relationship choice, a calendar system with breaks, three various events and much more вЂ“ but this light strategy blends very well because of the different scenes associated with the love subplots. I do believe the secret would be to balance the game play using the scene regularity to help keep the ball player inspired to try out and keep desire for the tale.